{"id":144,"date":"2021-08-06T09:15:13","date_gmt":"2021-08-06T09:15:13","guid":{"rendered":"https:\/\/dynostorm.media\/?p=144"},"modified":"2021-08-06T09:15:15","modified_gmt":"2021-08-06T09:15:15","slug":"mr-rex-ending-budgie-bird-and-sage-6th-august-2021","status":"publish","type":"post","link":"https:\/\/dynostorm.media\/index.php\/2021\/08\/06\/mr-rex-ending-budgie-bird-and-sage-6th-august-2021\/","title":{"rendered":"Mr Rex Ending, Budgie bird and SAGE &#8211; 6th August 2021"},"content":{"rendered":"\n<p>Hello again. Woke up at 5AM today which is great, still feel like I haven&#8217;t had much time to do anything but I guess I&#8217;ve been more relaxed. I should be able to get through today, Tomorrow I have to be away for a bit so I better make the most of today.<\/p>\n\n\n\n<p>Yesterday was a big day working on Mr Rex. It would be a better idea perhaps to write these journals on the days they mostly talk about rather than constantly talking about &#8220;yesterday&#8221; but I can&#8217;t be bothered right now. What I&#8217;m doing is good enough. I did have some cynicism this morning and yesterday, moreso than the previous days. None the less I must keep up chin up and keep going and not put myself down, I need to be put up.<\/p>\n\n\n\n<p>Anyways Mr Rex, I completed Captain Victoria&#8217;s cut scene art completely. She doesn&#8217;t move very much, she&#8217;s kind of more robot alien than she was in previous iterations where she was more like an emotional little girl. She&#8217;s a lot more dark in this version. I also created the cut scene, it&#8217;s like a prequel to the axis cannon cut scene. It&#8217;s a bit of foreshadowing to introduce the captain to the player before she becomes a more important character later down in the story. I&#8217;m quite happy with the addition of these cut scene that happen separate of the player&#8217;s main game, often in the middle of the level. It really adds depth to the scope of the story or something like that. I was always afraid that these scene would drag the game out too long story-wise but frankly that&#8217;s the point. <strong>The game is basically an Anime adapted into a shmup momentum combat platformer<\/strong>. I&#8217;ll concern myself with a manga, comic or animated series later. The electricity is still on, let&#8217;s make a game. The best quality with the least amount of time.<\/p>\n\n\n\n<p>I watched FMA Brotherhood and Fumoffu again. Plum was very playful this evening, bless his little soul. I even got some pictures of him on my shoulder. He doesn&#8217;t even mind me picking him up as much anymore, he&#8217;s really quite tame. It&#8217;s been what 2-3 months of us together and when I got him he was 1-2 months old or something? Can&#8217;t remember exactly, I should really take more video and pictures of him as a baby before he malts all his old feathers and his eyes go from black to grey at 8 months of maturity. I look forward to what he&#8217;ll look like then but for now I should make the most of him in his youth. He was walking all over the mouse and keyboard as I was trying to finish the cut scene. I played him some of the ambient sounds I got from Spore Galactic Adventures, I made some amateur rips of the ambience and sounds for nostalgia&#8217;s sake. His favourite ironically is the Sci-fi battle ambience sound, a bird hears another bird inside a laser. He liked the jungle and forest ambience too though. It&#8217;s good to actually be productive on my game his playing music etc through my speakers and not putting my headphones in all day. I now actually look forward to listening to music when cooking, going for a walk and when I&#8217;m out and about.<\/p>\n\n\n\n<p>This morning I&#8217;ve done something very important that&#8217;s occured to me and that is what the ending of Mr Rex is. I need to really pick the central message and rap things up in a way that&#8217;s poetic, beautiful and leaves a strong impression on the player. I&#8217;ve written 5 bullet points, I&#8217;m pretty satisfied.<\/p>\n\n\n\n<p>I&#8217;ve been lacking the motivation to write S2 of Mr Rex, I don&#8217;t really know what arc I&#8217;m going for with Mr Rex. I still want there to be some kind of character development and plot twists, crazy stuff. Time travel really opens things up. Right now though I think planning things out carefully with bullet points is the way to fill my confidence when in my improv and restless script writing there is none. If I can make bullet points that are cool and interesting and CATCH UP on the actual game. Get to the end of S1 (Episode 14) then I can think more about the story from here. I think what I&#8217;ve got so far in S2 is good but it needs more thought to make it multi-dimensional. The first S1 is very character driven, at least by comparison and I don&#8217;t want to completely lose that.<\/p>\n\n\n\n<p>SAGE is coming up and I&#8217;m scared that I might not have something ready. The submission deadline is this weekend and not only do I not have the game in close to an acceptable state but I&#8217;m busy this weekend. Family has a birthday, I gotta travel! I need to call and arrange something. The actual event starts in a couple of weeks, I&#8217;d have some time to upgrade everything but it&#8217;s tight. I was really hoping to be further down the development pipeline than this, going to GMS2 and being depressed long term has really done a number on me. I hope my productivity improves from here.<\/p>\n\n\n\n<p>Can I also say that I&#8217;ve been listening to Two Steps from Hell a lot recently. Sun is my favourite album but ArchAngel is really great too, listening to it right now. I think Two Steps From Hell really helped me to get the Good vs Evil, Demons vs Angels thing going for Mr Rex back when I was a teen. We&#8217;ll see if I manage to reach their music quality as time continues. I think sometimes I tickle close only limited by my free VSTs, which to be fair aren&#8217;t that bad.<\/p>\n\n\n\n<p>2 weeks to make Mr Rex playable and good enough to be shown. Can I do it? I&#8217;d better submit today too so I don&#8217;t miss it while I&#8217;m away this weekend. There&#8217;s a game jam this weekend that I can&#8217;t attend because of all the pressure on me at the moment. It&#8217;s really forcing me to get creative though, I&#8217;m despairing a lot less now. Let&#8217;s keep it that way.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello again. Woke up at 5AM today which is great, still feel like I haven&#8217;t had much time to do anything but I guess I&#8217;ve been more relaxed. I should be able to get through today, Tomorrow I have to be away for a bit so I better make the most of today. Yesterday was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/posts\/144"}],"collection":[{"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/comments?post=144"}],"version-history":[{"count":1,"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/posts\/144\/revisions"}],"predecessor-version":[{"id":145,"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/posts\/144\/revisions\/145"}],"wp:attachment":[{"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/media?parent=144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/categories?post=144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dynostorm.media\/index.php\/wp-json\/wp\/v2\/tags?post=144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}